Hello, my name is Devin. I’m an indie game developer from Germany. I have been using the unreal engine 4 now since 2014, sofar I have been working on many different titles.
I mainly focus on Programming with C++ and BP.
but I also got knowledge in 3D Modeling, Animation, material programming, and Level Design,
Link to ArtStation
Test
One of the most important parts for me is to keeping track of performance and optimization.
Contact.
Discord: Caboose413#1759
Email:Caboose4131@gmail.com
The Facility
2014-2016
The Facility is a survival horror game playing shortly after the 2nd world war. You play as Nathan, who has been searching for a hidden Nazi bunker that is supposed to be full of treasure. But little did you know about the real reasons why you were trying to find the bunker.
Team Size: 5
Position:
- Co-Lead Developer.
- 3D Modeling.
- Level Design.
Bunny hop league
2016-2018
Bunny hop league is a fast-paced parkour game that is making use of the famous bunny hopping and surfing technique from Counter-Strike. By moving your mouse left, and right you gain speed to finish the Parkour.
Link to Steam
Team Size: 3
Position:
- Lead Developer.
- Level Design.
- Programming.
- Multiplayer.
key features:
- Parkour: a key aspect of BHL is to figure out and learn what the best route is in each Parkour!
- Multiplayer: play against your friends and race for the fastest time!
- Item trade: Equip/Trade various items that you can earn by finishing parkours!
Celestial
2018 - 2020
Celestial is a Co-op survival adventure that takes place on an Alien planet. You Play as a Physicist astronaut who got tasked with testing the first warp drive created by humankind. But shortly after starting up the drive and beginning the test, strange things start to happen the warp drive starts to overhead, and an abyss starts to emerge, sucking in you and your ship, the next thing you remember is waking up above an unknown planet with no clue what just happened or how to get back.
Link to Steam
Team Size: 1
Position:
- Lead Developer.
- Level Design.
- 3D Modeling.
- Programming.
- Multiplayer
Content of this Project:
- Vast World: Play on a Spherical world of 380km2, no borders or walls to stop you!
- Survive: Survive in a hostile environment with Tornados, Sandstorm, and Meteors and fight against alien creatures.
- Co-op: Play and survive together with friends and explore a new world!
Code
Custom Editor Camera
Engine source modified editor camera to allow rotation alignment to the planet.
Custom Movement
Custom planet character movement with engine integration and making use of the engines multiplayer client prediction.
Custom AI
Fully custom ai with a custom behavior tree and runtime pathfinding and Abilities.
Machine Cluster System.
Note System, which connects together all machines within a certain range. Enables Crafting Benches to access and distribute into every storage unit inside the network. The network also manages energy for each machine by transferring power from a power source, for example, a Battery or Solarpannel.
GrimmStar
2020 - Today
GrimmStar is a vast open-world Space shooter playing in a Universe where Aliens have chased off the Human race from earth. Now it’s up to you to ensure the survival of the Last Humans Alive.
Team Size: 8
Position:
- Lead Programmer
- AI programming.
- Mission System.
Code
Link to Devlog Youtube
Light weight AI to allow massive battles with up to 100 Ai while still maintaining good fps.
Ai Abilities.
- Patrol an area and destroy enemy ships.
- Waypoint system to setup a premade path which the Ai should follow.
- Orbit mode, keep enemy ship within a certain orbit distance for optimal weapon damage.
Weapon System
Chose between different weapons each with a unique behavior like Minigun, Homing Missile, or a high caliber rifle.
Infernal Eden
Infernal Eden is a roguelike 3rd Person shooter which focuses on fast and exciting gameplay. you play as a subject who is brought into an arena to fight ancient beings. get stronger by leveling up and picking up items which come with all sorts of attributes and abilities.
Team Size: 1
Position:
- Lead Developer
Code
Ai
Light weight AI to allow massive battles with up to 100 Ai while still maintaining good fps, each ai comes with a different set of abilities and attributes.
Attribute System
Characters can own set of attributes which define certain gameplay behavior like Health, Attackspeed, Movingspeed.
Item System
Characters can own a variaty of items which all do effect the characters attributes and can also provide unique abilities.
Ability System
Characters can own a variaty of Abilities which all can have a unique feature for example, throwing a grenade which explodes or throwing a grenade which explodes and sets all characters in range on fire.
Effect System
Characters can own different effects which can effect them in a positive or negative way for example, if the character has a burning effect he will burn and get damaged.